Aang, Katara and Toph have been taken prisoner by an armored Fire Nation ship. Fire guards abound and roam the area. And your goal is to use each Benders innate abilities to get to the upper deck and escape the vessel. Step on check points. If a character loses a battle, he will restart from there. Use LEFT and RIGHT ARROW KEY to move, press UP ARROW KEY to jump. Press "Z" or "X" KEY to switch character. Press SPACEBAR for each benders special move: Katara uses the water whip to defeat fire guards and trigger switches. Aang jumps higher to reach platforms and Toph stomps ground to break the stone walls. Act quickly and remember that teamwork is the key! Good luck!